Description of Project EET-01
Battle of the “Daleks:” A Game of Signal Detection and Control

Design Task

Your task is to build a “dalek” which can compete in a battle to “exterminate” its enemies.  If you don’t know what a dalek is, visit http://www.bbc.co.uk/doctorwho.  Your dalek requires a rotating platform, driven by an electric motor and equipped with a toilet plunger (see picture).  The dalek points this plunger at its enemies to exterminate them.  Your dalek must sense its enemies by watching for the infrared signature they give off and/or listening for the audible sound they emit, orienting its plunger accordingly.  Each team receives a sample of the enemy, with which to practice.   On testing day, daleks will compete to locate enemy targets first.

Selecting the Project and Joining a Team

Initially, you can opt into teams by visiting http://engg1000.ee.unsw.edu.au and following the link marked “join a team.”  This same link is available via the course web-page on WebCT VISTA, under the “Electrical Engineering and Telecommunications” project, within the “Projects” module.  The “join a team” link provides you with a means to look at the current composition of each team (of course, they will all be empty initially).  You can join any of the teams which are not yet full, but you must also provide some promotional text, advertising what you believe you bring to the project.  This information is available for other prospective team members to see as they consider which team they would like to join.  In this way, you can promote your abilities (or just your good looks) and endeavour to attract similar or complementary team mates.  This system closes by 1:30pm on Monday of Week 2, after which the composition of teams may be altered only by laboratory demonstrators or the lecturer in charge (via password access).

Materials and Assistance Provided by the School

Each team, of approximately 8 students, meets each week with a member of academic staff, who acts as a mentor.  Mentors are highly qualified and very interesting people.  You should take it as a privilege to get to know them.  Mentors will play a significant role in your assessment, which also allows us to avoid written assignments (apart from two project reports).

Each week, you will have 3 hours of scheduled time in a well equipped laboratory, to develop your knowledge and prototype your designs.  Laboratories are staffed with extremely capable demonstrators, most or all of whom are students whose performance in the 3rd year product design subject was exemplary.  Last year, some project teams were so impressed by the demonstrators that they gave them prizes.

The School’s Electronics Workshop is well equipped and staffed with helpful and friendly technicians.  In 2006, the workshop staff performed well above the call of duty, winning the Dean’s award for exceptional and outstanding service.  The Electronics Workshop is able to provide you with a wide range of electronic components, relevant to your project, without charge.  There may, however, be some small components that you need to purchase yourself.

Relevant Technical Background Delivered by the School

In order to do any kind of meaningful Electrical Engineering design, you will need to learn a lot of things that you would not naturally know on entry to university.  To make your learning experience as fruitful and focused as possible, the School of EE&T will provide a series of lectures covering electronic circuit design principles, with many relevant examples.  The material in these lectures is valuable also to students taking other degree programs, since an elementary understanding of electrical circuits is required in many disciplines.  Other topics covered include project management, technical communications and general design thinking.  To ensure that all team members make the effort to empower themselves with the necessary skills for this challenging design project, there will be two small examinations, worth a total of 20% of the final mark (see below).

Assessment Structure for this Project

Assessment task

Percentage of final mark

Faculty-wide design exercise (individual)

5%

Laboratory skills & circuit principles mini examinations (individual)

20%

Active learning, planning & participation, assessed by mentors (individual)

15%

Acceptance testing (sub-group)

10%

Final testing (team)

10%

Laboratory notebooks, checked by mentors & lecturer (individual)

10%

Design proposal (sub-group)

10%

Final report (team)

20%

Teams and Sub-Groups

Teams consist of approximately 8 students each.  Your whole team meets together each week with your mentor, who is a member of the School’s academic staff.  In the first meeting, your mentor will help to divide the team into two sub-groups: SG-A works on the rotating platform, associated drive electronics and extermination mechanism; SG-B works on signal detection schemes.  Each sub-group has its own set of design objectives which are the subject of “acceptance testing” in Week 8.  The two sub-groups in your team should then focus on integrating their work, fixing problems and optimizing the overall design, leading up to the final dalek battle which will be held in Week 12 (see the earlier section: “Schedule for the School of EE&T”).

Acceptance Testing Objectives (Week 8)

Sub-group SG-A is responsible for constructing a rotating platform, which can wield the toilet plunger issued to you by the School.  You may build this platform in any way you like, noting that some marks will be awarded for aesthetic appeal.  The platform must be driven by a small electric motor and associated drive electronics, powered by at most 8 (eight) D-size 1.5V alkaline batteries (not provided by the School).  Using this same power source, the platform must also provide an audible or visual means for signalling that the enemy target is being exterminated.  Everything from flashing lights to a recorded “exterminate” message are potential candidates here.  The platform must provide a 3-wire electrical interface to the circuitry being developed by sub-group SG-B.  This 3-wire interface consists of:

1.     a reference terminal (we will call it ground);

2.     an “exterminate” terminal, whose voltage is expected to lie between 0V and +5V above that of the ground terminal, with anything over +3V interpreted as the command to “exterminate” a detected enemy target; and

3.     a motor control terminal, whose voltage is expected to lie between -1V and +1V, relative to that of the ground terminal, where motor speed and direction should be roughly proportional to the applied voltage.

During acceptance testing, 5 marks will be awarded for satisfying the above objectives.
The remaining 5 marks will be awarded for a combination of aesthetic appeal and the minimum time required for your platform to rotate 180 degrees, from a standing start to a dead stop when the “exterminate” signal is activated.  For testing purposes, you will be allowed to supply any desired combination of signals to the 3-wire interface, under manual control.

Sub-group SG-B is responsible for developing signal detection electronics and apparatus.  Each team will receive a single instance of the enemy target.  Also, a formal description of the signals emitted by the enemy target will be posted separately via WebCT VISTA site.  Briefly, the target emits a characteristic high frequency infra-red signature, as well as an auditory tone.  Moreover, the enemy target puts out a characteristic “heartbeat” via a 2-wire interface which you can plug into your detection system.  During final testing, all enemy targets will have a single synchronized heartbeat.  The heartbeat is directly related to the auditory and infra-red signals emitted by the enemy target, so you may find that you can exploit it in your design.  You will be issued with two small electret microphones and two infra-red sensing photo-transistors, some or all of which may form the front-end of your detection system.  Your system must also be powered by at most 8 (eight) D-size 1.5V alkaline batteries (not provided by the School).

For the purpose of acceptance testing, the detection system produced by SG-B should signal its output via three different coloured LED’s:

1.     one LED should be illuminated if the target is detected to the left of a nominated pointing direction;

2.     a second LED should be illuminated if the target is detected to the right of the nominated pointing direction; and

3.     the third LED should be illuminated if the target is detected to be roughly within ± 10 degrees of the nominated pointing direction.

The nominated pointing direction should be clearly identified on the physical implementation of the detection system.

During acceptance testing, 5 marks will be awarded for correctly distinguishing between targets to the left and targets to the right of the nominated pointing direction, over a range of -90 to -30 degrees and +30 to +90 degrees.  The remaining 5 marks will be allocated on the basis of design principles and the accuracy with which the ± 10 degree condition can be detected.

Final Performance Testing Objectives (Week 12)

Performance testing will be conducted in two phases.  In the first phase, each team must demonstrate a functional dalek, able to detect targets at close range (i.e., within 1 metre), orient itself to face them and produce its “extermination” signal.  6 marks will be awarded for satisfying these objectives, with some dependence on the time taken to “exterminate” the target, together with the pointing accuracy of the toilet plunger at the point of extermination.

The final 4 marks associated with performance testing will be awarded based on a second, competitive phase.  In this phase, multiple daleks will be arranged on platforms of different heights, so that each can get a clear view of the available targets.  Targets will be activated in random sequences and points will be awarded to the dalek which first locates (and exterminates) each target.  To facilitate this, each team must return the enemy target with which it was issued at the beginning of the course, so that it can be employed on testing day.

Your dalek may adopt any strategy it likes for this competition, including the emission of extraneous signals to fool its competitors; however, non-competing daleks may not interfere with those in the competition.  You should also note that the competition will be held outdoors, weather permitting.  Moreover, the competition will involve enemy targets located at various distances, ranging from approximately 1 metre to approximately 5 metres.